Toycos
fight vid-game encroachment with plug-and-play bonanza
by Nancy Lees
The video game industry has been yanking market share
out from under toy companies for years. But rather than
rolling over, the toy biz has opened up a new category
that puts a simple and inexpensive spin on computer
games, and it's burning up the retail scene.
Plug-and-play systems essentially consist of a joystick
or controller that plugs directly into the TV to run
a collection of games. While industry tracker The NPD
Group doesn't survey the category separately, senior
industry analyst for video games Richard Ow points to
double-digit sales growth in both the arcade and family
entertainment categories within the video game stream
as indication that the toys have been picking up steam
lately.
Anson Swoby, director of marketing for Jakks TV, says
the plug-and-play category owes its success to the fact
that it marries cool technology with a low price-point
(US$19.99) that its core target of tech-loving kids
can afford. But at the same time, many at-market titles
are based on licenses from the glory days of eight-bit
graphic consoles, and the retro appeal of brands like
Intellivision and Atari draw in a lot of adults.
One of the first toycos to jump on the plug-and-play
trend after it acquired ToyMax and its Activision-licensed
system in 2002, Jakks is far and away the market leader.
In the last year and a half, the category has grown
to account for 15% of the toyco's total sales, which
in turn were up by 49% in Q2 over the same quarter last
year. The Jakks TV Games line currently has 12 SKUs
on the market, including retro titles from Namco (Pac-Man)
and Atari, and SpongeBob SquarePants and Disney TV Games
joysticks.
But Jakks isn't stopping there. Rolling out now for
the holiday season are an EA Sports collection (featuring
Madden NFL and NHL), Spider-Man and World Poker Tournament.
And in 2005, the company will release at least a dozen
more SKUs, adding brands like Star Wars and Justice
League to its entertainment roster.
Now Jakks is actively scouting for licenses to support
a second generation of plug-and-play technology that
will start to hit the market at the end of this year.
Swoby says the licensing blitz is part of a campaign
to make sure Jakks' line remains head and shoulders
above a wave of competition that's starting to build.
And putting a big marketing push behind its launches
is also key. "We spent millions of dollars in the
spring on TV and are doing that again right now."
Staking out marketshare in Jakks' shadow isn't easy,
but L.A.-based Toy Quest has found that offering play-driving
accessories is a solid point of difference. Several
of its plug-and-play SKUs (retailing for US$49.99 each)
rely on motion-sensor technology rather than a traditional
joystick. The company's top-selling game, Spider-Man
2 N-Vision, has ankle and wrist bands that translate
punching and kicking motions into in-game fighting moves,
while Power Rangers Dino Thunder: Thunder Action comes
with a saber that transforms into a gun.
With nine games on the market this year, including TLC's
Monster Garage and a sports assortment featuring baseball,
golf and snowboarding, Toy Quest associate marketing
manager Josh Wiechbrodt says the company plans to triple
the size of its plug-and-play line next year. "This
year, sales have probably quadrupled," he says.
"It's not a very crowded market now, but things
could change drastically over the next two months. We
think the category will at least double by end of this
year alone."
Fighting the urge to get in before the inevitable market
crush that usually follows intense category heat, New
York's Techno Source is going slowly and focusing on
creating solid product that will have staying power.
"We could easily put out 20 plug-and-plays this
year based on the interest we have seen," says
CEO Eric Levin. "But like any market that matures
that quickly, there's going to be some roadkill."
Over the last year, TS has shipped more than a million
units of its 10- and 25-game Intellivision collections
(US$9.99 to US$19.99), following up last month with
the launch of the Crayola My First TV Play system for
preschoolers. Techno Source is actively pursuing new
licenses now, with four deals almost done and discussions
beginning with four other potential partners. For 2005,
Levin says the company will bring out at least five
more SKUs, including Coleco's Head to Head (Techno Source's
first foray into two-player gaming), one or two more
Intellivision titles and a licensed casino game.
Levin credits much of Techno Source's plug-and-play
success (the company's sales in the category have increased
by high double digits) to the category's ability to
cross over into new retail channels including Bed Bath
& Beyond, QVC and in-store try-me displays that
will be in every Walgreen's store this holiday season.
Likewise, in addition to the usual mass-market consumer
electronics biggies, Jakks TV Games have penetrated
video game chains such as Electronics Boutique, Saks
department stores, Walgreen's and even hip clothing
retailer Urban Outfitters.
But as plug-and-play works its way through a natural
evolution from the Atari generation's eight-bit graphics
to the 16-bit world of systems like Sega Genesis, an
interesting dynamic appears to be on the horizon. At
some point, they'll inevitably bump up against the current
crop of consoles. Levin predicts that once higher-tech
capabilities push plug-and-plays beyond the US$50 price
threshold, they run the risk of losing their main points
of appeal - simplicity and affordability - and could
end up competing with Nintendo and Sony.
What's more, as the specs for plug-and-plays become
more advanced, toycos will have to abandon retro licenses
and start developing proprietary games that meet the
new technical parameters and don't break the bank for
their consumers.
Keeping price-points in the US$20 realm is something
Jakks is focusing on as well. Though the company is
revamping its plug-and-play technology this year with
upgraded memory capacity, multi-player features, pause
buttons and 16-bit graphics, suggested retail prices
won't budge. Swoby says the company is also going after
different demographic niches this year, targeting preschoolers
with a new product line called TV Games Kids, which
will include Dora the Explorer and Care Bears titles
in 2005.
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